Crytek CryEngine 3

Crytek CryEngine 3

Sep 7, 2010

Crytek, the company behind Crysis and Crysis 2 games is bringing full stereoscopic support to their CryEngine SDK. This means that games, simulations, virtual worlds and anything else running with CryEngine 3 will have a great potential to look awesome also in stereoscopic 3D. At the moment Crytek is busy working out the Crysis 2 game. According to the company news, they want new Crysis to have a mind blowing stereo 3D out of the box (and not added later as one of the fixes). Situation today is mostly that NVidia adds 3D Vision support to the new games by working out patches after the game been tried in stereo by fans. In 3D shooters biggest problem is the crosshair, HUD display, as well as various 2D elements that looks great in 2D, and looks terrible in 3D. By bringing some sort of standard, an engine that fully supports stereoscopic rendering Crytek has a good chance of being the first one in line.

Engine demo video on YouTube:

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Crysis 2 gameplay video (HD) based on CryEngine3:

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Some specs of the engine (lots of big words).

The CryENGINE® 3 renderer provides seamless support for both indoor and outdoor environments on current platforms and our multi-core and future-proof graphics technology ensure that CryENGINE® 3 is next-gen ready. CryENGINE® technology is world famous for its award winning rendering and CryENGINE® 3 is no exception. CryENGINE® 3 is the fastest, high-end renderer in the world, with new features specifically designed for console platforms. Benchmark-setting graphical performance, near-photorealism in indoor and wide-open outdoor environments and extra-ordinary real-time special effects are some of the hallmarks of CryENGINE® technology. With CryENGINE® 3, scalability across multiple platforms is a further evolution to enable great looking games – regardless of the target platform.

  • Integrated Vegetation & Terrain Cover Generation System
  • Real Time Soft Particle System & Integrated FX Editor
  • Dedicated Road & River Tools
  • Real-time Dynamic Global Illumination
  • Volumetric, Layer & View Distance Fogging
  • Uber Shader Technology

CryENGINE® 3 Shaders are written once in a high level language, then compiled automatically to each platform. The Shader output is optimized based on the artists’ settings and the 3D environment in which the Shader is used. This creates high performance unique effects, such as: “cloaking”, wet, muddy, and frozen surfaces, which can be layered together and combined with other Shaders, such as: metal, glass and other visual effects. CryENGINE® 3 supports real time per-pixel lighting, bumpy reflections, refractions, volumetric glow effects and animated textures to simulate windows, bullet holes, shiny surfaces and many other effects. CryENGINE® 3 also takes advantage of the unified Shader architecture of current and next-gen hardware. The combination of deferred lighting and this technology allows CryENGINE® 3 to avoid the traditional shortcomings of Uber Shaders alone.

Eye Adaptation & High Dynamic Range (HDR) Lighting

Eye Adaptation is used to simulate the human eye’s adaptation to sudden or extreme changes in lighting conditions, like dark indoor environments suddenly transitioning to bright sunny outdoor environments, while HDR allows scenes with extreme brightness and contrast ranges to be more realistically rendered.

CryENGINE® 3 Realistic Characters

Characters and faces are becoming features of almost all modern AAA title and Crytek are in the vanguard of the quest to achieve realistic characters in real-time graphics, as demonstrated in Crysis®. CryENGINE® 3 brings the most technically advanced, integrated and scalable animation and graphics technology together to deliver astonishingly real characters to cross-platform games, at no extra licensing cost.

Advanced Modular AI System

Realistically rendered and animated characters require state of the art AI systems to intelligently respond to the game environment and maintain the illusion of realism. CryENGINE® 3 features powerful, scalable and flexible AI technology to handle character behaviors with modular sensory systems (such as sight and hearing) and fully support the complex requirements of the character locomotion system. AI in CryENGINE® 3 requires no additional middleware and is fully integrated for your game within CryENGINE® 3 Sandbox™, with WYSIWYP functionality on all platforms.

Check out full feature list and learn more here: http://mycryengine.com/

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